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General issues
B: Did you keep the game's turn-based mode?

O:
Regarding duels - yes we did. However, this component of the game has been seriously modified and will be much more varied due to new spells and abilities heroes and certain objects now possess, affecting combats taking place in their immediate vicinity. Also, there are a lot of changes on the strategic game map: "End turn" button is no longer there, and you don't have to mark your route in advance any more. Your hero goes immediately to the specified point on the map, and game days are counted automatically.

B: A few words about the storyline? Are battles of the Lords over, or are they still fighting each other?

O:
The game's events take place in a new era, starting immediately after the end of the Time of Change described in the first part. And though the heroes of the four races are still at odds with each other, their confrontation is no longer the main driving force of the storyline. All four races now have a powerful common enemy whose goals are unknown. So the player has to find out which perfidious plans this mysterious enemy nurtures, and fight him in five new campaigns.

B: Is it true that the role-paying aspect of the game is now much deeper?

O:
Yes it is. First, in each campaign the player now controls only one hero who moves along from one mission to another, accumulates experience, collects artefacts and spells. Second, most of the storyline is now revealed via dialogues with NPCs, and a lot of experience and artefacts will be made available to the player after they complete tasks given by various characters inhabiting the game world. Finally, the hero now gets a "rucksack" which works on "drag and drop" principle.

B: Will the game be beta-tested? And if so, when?

O:
Of course the game will be beta-tested. But we haven't yet decided whether the testing will be open or closed.

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Heroes
B: Will there be new heroes? New monsters?

O:
Yes, of course. Apart from 15 "colourless" monsters (outerplanars) there will also be heroes of each race who fell under colourlessness' control. Heroes of the first part of the game will get themselves new riding monsters. Also, in later campaigns the player will have an opportunity to play for Diamanda - heroine who can easily use spells of various races.

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Spell book. Spells and creatures
B: Will the player's spell book size change?

O:
Yes, now the player's spell book can hold 16 cards versus 15 in the first game.

B: Is there a chance that the player will be able to change spells in the spell book for those held in reserve at any time during the game?

O:
Yes. Apart from the spell book of 16 spells to be used in battle, each hero will be able to carry additional spells in his "rucksack" - we call them "reserve spells". Any spell in the spell book can be swapped for any other spell the hero owns at any time except in battle. Spells bought in shops can be added to the spell book immediately.

B: Will there be multi-coloured spell books in the game?

O:
Yes. In one of the five campaigns the hero will have an opportunity to use a multi-coloured spell book. We do not plan to have multi-coloured spell books for multiplayer duels at this stage - except possibly for a special mode. However, heroes of all races will be able to use colourless spells.

B: What's a "colourless" spell?

O:
Colourless spells are a new kind of spells, which can be used by heroes of all races. New "colourless" creatures, outerplanars, have a special ability - instead of going to graveyard after being mortally wounded they go to Outerplane. While in that state, they cannot be affected by any magic or attacked by enemy creatures. Outerplanars can be brought back by paying a certain number of ether or life points.

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Gameplay
B: Are you planning to introduce new race(s) to the game?

O:
Yes and no. No, since heroes of all races, not just colourless heroes and outerplanars will be able to use new colourless spells and creatures. Yes, because the number of these spells is sufficient to make a lot of new spell books.

B: Will colourlessness be displayed on the strategic map? What dangers colourlessness has to heroes?

O:
Yes it will be. There will be practically no colours on the territory taken by colourlessness, except grey. With time colourlessness will spread over the strategic map. For example, heroes will be losing experience; to restore it they'll have to reach certain buildings on the map.

B: Will castles and global spells like "Ether Protector" or "Ether Fort" still be present in the game?

O:
No, we decided to completely abandon global spells concept in favour of greatly increasing the role-playing and adventure components. Now the game is not built around defending your castle and trying to destroy enemy castles. Instead of global spells we now have various structures on the map, which can change battle conditions for heroes within certain radius when activated. For example, some creatures' parameters can be seriously improved.

B: Will the player find new objects on the strategic map? If so, what will they be?

O:
Yes, of course - we changed functions of some of the original buildings and added many new ones. For example, there's now a jetty where you can buy a ship and send your hero to a sea journey. Also there are teleports, tunnels, geysers, magic mirrors… We could go on for a long time, since the full list is quite substantial.

B: Will the rune system for spells work differently?

O:
Yes. It will be much easier to handle runes in Etherlords II. Now there's no need to buy runes at all - they'll be replenished automatically after each combat. So there're no rune shops on the strategic map either. Number of runes for each spell in the spell book is now determined by "Rune Storage" ability of your hero. However, you'll still have to buy spells paying with resources in shops.

B: Which new resources will be introduced in the game?

O:
There will be no new resources. We decided to cut down the number of resources a bit, according to many players' wishes. So currently there are just three kinds of resources in the game: precious stones, mandrake roots and frozen flame. The first two kinds are used for buying simpler spells, the last one - for acquiring most powerful spells.

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Multiplayer
B: Will there be a hot seat mode on the adventure map?

O:
No. We do not plan to develop any multiplayer mode on the adventure map. Etherlords 2 multiplayer will be based on players fighting duels. And we devoted a significant amount of time developing this in great detail.

B: There's a rumour there will be a rating server and new duel modes. Is it true?

O:
Yes, there will be an Etherlords 2 rating server. Also, in addition to regular duel mode there will be new ones: "Draft" (for 4 or 8 players) and "Sealed" (for two players). These modes will also support mini-tournaments. Currently we are considering whether to calculate general player's rating for all modes or introduce several rating systems. In the second case there will be individual rating sections for each kind of tournaments, i.e. playing Drafts, the player will increase only his Draft rating, while playing with a previously constructed deck they'll increase the rating reflecting the player's results in this particular kind of duel.

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Technical issues
B: What are the game's system requirements?

O:
Minimum system requirements necessary to run the game without problems are as follows: Pentium II 600 MHz, 128 MB RAM, AGP 3D accelerator 16 MB video RAM. Recommended configuration: Pentium III 1.0 GHz, 256 MB RAM, AGP 3D accelerator 32 MB video RAM.

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