Gameplay
B: Are you planning to introduce new race(s) to the game?
O: Yes and no. No, since heroes of all races, not just colourless heroes and outerplanars will be able to use new colourless spells and creatures. Yes, because the number of these spells is sufficient to make a lot of new spell books.
B: Will colourlessness be displayed on the strategic map? What dangers colourlessness has to heroes?
O: Yes it will be. There will be practically no colours on the territory taken by colourlessness, except grey. With time colourlessness will spread over the strategic map. For example, heroes will be losing experience; to restore it they'll have to reach certain buildings on the map.
B: Will castles and global spells like "Ether Protector" or "Ether Fort" still be present in the game?
O: No, we decided to completely abandon global spells concept in favour of greatly increasing the role-playing and adventure components. Now the game is not built around defending your castle and trying to destroy enemy castles. Instead of global spells we now have various structures on the map, which can change battle conditions for heroes within certain radius when activated. For example, some creatures' parameters can be seriously improved.
B: Will the player find new objects on the strategic map? If so, what will they be?
O: Yes, of course - we changed functions of some of the original buildings and added many new ones. For example, there's now a jetty where you can buy a ship and send your hero to a sea journey. Also there are teleports, tunnels, geysers, magic mirrors… We could go on for a long time, since the full list is quite substantial.
B: Will the rune system for spells work differently?
O: Yes. It will be much easier to handle runes in Etherlords II. Now there's no need to buy runes at all - they'll be replenished automatically after each combat. So there're no rune shops on the strategic map either. Number of runes for each spell in the spell book is now determined by "Rune Storage" ability of your hero. However, you'll still have to buy spells paying with resources in shops.
B: Which new resources will be introduced in the game?
O: There will be no new resources. We decided to cut down the number of resources a bit, according to many players' wishes. So currently there are just three kinds of resources in the game: precious stones, mandrake roots and frozen flame. The first two kinds are used for buying simpler spells, the last one - for acquiring most powerful spells.