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The story unfolds in a world, which in the times of lore has split into separate islands, now isolated in the dark, insatiable astral halo. This universe is packed with unsolved enigmas, tangled problems and perilous adventures. You might already know some facts of its dark history from the Rage of Mages series. Perhaps, you have taken part in some events. This time, the scene is laid on the three new islands - Gipath, Ingos and Suslanger.

First, you will learn to survive in this creepy, mysterious world. Be patient and get ready to the most unexpected turns. There is no one and nothing you can trust. Rely on your own strength and intuition. Your path goes through snow-clad mountain slopes and burned deserts, gloomy dungeons and primeval forests. Prepare to face the danger when the daylight smoothly gives place to the pitch-dark night, the rain starts pouring down, or the poisonous fog stands on your way.

The Evil Islands realms are so thickly populated with various bloodthirsty creatures that you could not help being pleasantly surprised. Creeping and flying, biting and slashing, magnificent and repulsive, tiny and huge - they behave differently in different time of the day and weather. Remember, that a "strong monster" in Evil Islands is not just a word: even one of them can be a serious obstacle on your way. You will have to put together your strength, skill, and wits to overcome it.

Gipath

Gipath, where your journey will start, reminds of the Middle Europe in summer. Do not be mislead by the visual beauty and peace, but beware: the vile and cunning inhabitants of Gipath are unpredictable! Trolls and goblins, bats, wolves, boars, hares and deer do not brook strangers lightly. Admire the succubi - they would have been magnificent in their naked 3D splendor, if it was not for their nasty temper, which must be well known to you. More than once you will have to descend into the natural caves and man-made dungeons. Some of their inhabitants, who never faced either the sun or a living human, will stay for long in your memory, if you will be lucky to get outside, of course...

Gipath is a desolate land, which belongs to no country. It is mainly populated by Goblins, Orcs and other beings hostile to humans. The only human settlement is very small and constantly under a threat of calamity. An occasional visitor could also come across a settlement of the outlaw brigands, who somehow manage to get along with the wilder population of the island. Metal is not known here; people make their weapons from ivory and stone, and their armor from animal skins. Remnants of an unknown ancient civilization are scattered all around the island. Gipath is a fairly small and out-of-the-way land packed with crowds of hostile monsters, of no interest to any of the world's large empires.

Сania Empire once planned to expropriate the island and had even built an outpost fortress here, but the disastrous splitting of the world left the fortress to its inhabitants' own discretion. Some of their descendants still live here, constantly fighting against goblins and orcs for survival.

Ingos

The landscapes of Ingos are snowy foothills, which resemble Middle Ages Europe in winter. Woody highlands take major part of the island, where dales and groves with sunny clearings grow into dense impenetrable forests. The thick coat of snow covers almost the entire island.

Ingos is part of Cania Empire; its territory is quite large, although very scarcely populated. Woody hills occupy major part of the island. The weather is rather cold; the snow falls early in the autumn and stays for the most part of the year. There are no big cities; even the capital of Ingos looks like a big bustling village with curved narrow streets and two- or three-storied wooden houses. The rest of the settlements proudly bearing the name of cities look still more like overgrown villages.

The local populace makes the living by cutting wood, mining ore and gold, and hunting. People usually live in small groups and are suspicious to strangers. The citizens of Ingos are self-reliant and freedom-loving; they are always ready to take up arms in defense of their interests without much thinking. The highest local authority is the Elder Counsel, but its power is far from being absolute: the province has a great deal of independence, and the Elder Counsel seldom intervenes in the local affairs. As a result, each village has a law of its own.

Suslanger

The arid and desolate Suslanger will please necromancy fans - these barren lands virtually swarm with evil magic offsprings. The admirers of deep gloomy dungeons packed with vile and slimy unthinkable monsters will also find this land very appealing.

Suslanger is a sun-burnt desert. This small land belongs to the Hadagan Empire. It is divided into two parts: the relatively fertile lowlands and the barren highlands. An enormous Canyon with a river at the bottom cuts through the highlands. The land suitable for living and farming is very rare. The river and a small lake where it flows are the only sources of water on the entire island. To extend the farming lands, people have to build dams and canals. Few human settlements huddle around the lake. The desert is bare and non-populated by people. Instead, there live several orcish tribes, which are strong and skilled enough to coexist with Hadaganian settlers, and smart enough not to provoke humans for a full-scale war. Hadagan authorities are cruel and ruthless. Numerous guards punish for even the smallest deviation from Emperor's decrees, while spies and eavesdroppers report on every suspicious person. Suslanger is not of much economic importance to Hadagan, although it is the home for a well-known military academy. Many of this academy's alumni occupy high posts in the imperial army.
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