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Silent Storm Chat - 21st October 2004

Placid: Have you started a new project yet? I know there are quite a few people out there that wish for you to use that fine S3 engine for a Fallout or X-Com like game... ;)

Nival: Well, Yes, actually, at the Russian market we have announced our new title - "NightWatch". This the TBS game and is based on the S2/S3 engine. The game is set in the modern fantasy world of the popular book by Lukyanenko - extremly popular Russian author.
But, nevertheless, we're thinking about the next game in the world of Silent Storm.
However, it's too early to state the final decision, we're gathering feedback and have to make some research reagrding the new advancements in our graphics amnd gameplay which undoubtedly shoould be one level up compared to that in S2/S3. In this regard we're always happy to hear your opinion at our forums
Falloout has been license to some other company, we can't use it so far, X-Com :)

blooshoo: Hmm? Oh. What kind of feedback are you getting from SS and what sort of changes will be/would be in the next game? Whats the biggest major change that would be in a sequel currently?  


Community Manager Dmitry Kolpakov for HomeLAN

«We had so many ideas for Silent Storm, that we just couldn’t resist the diabolical urge to make an add-on :) Our strategic goal for Silent Storm: Sentinels is to continue the adventure players started in the original story, refresh it with a greater variety of different settings, missions, objectives, weapons, threats and new gameplay, of course» 


Project Leader Dmitry Zakharov for GamersHell

Major distinction will reside in team management system. “Sentinels” is not a governmental organization and it means that combat equipment and weapons are not a free stuff anymore. Money makes the world go round now. As a leader, you manage resources of your group, raise money through specific missions, hire better mercenaries, and buy new weapons, equipment and even valuable information sometimes.

Furthermore, combat arsenals will be supplemented with new weapons and prototypes, developed by the end and immediately after the war. These will include such models as AK-47, Korobov TKB-408, Sterling SMG, RPD machine gun and some others. Their improved range and/or damage parameters will eventually present new tactical possibilities and additional firepower to your squad.

We’ve also implemented weapon reliability factor into the game, in order to add an element of surprise and make the gameplay feel more real. Certainly, it doesn’t mean your firearm will break down or jam at every step now and then. It will be well balanced. 

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